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» Toward human level machine intelligence - is it achievable
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AIED
2007
Springer
14 years 1 months ago
A Spoken Translation Game for Second Language Learning
In this paper, we describe a Web-based spoken translation game aimed at providing language learners with an easily accessible and fun environment to practice speaking the foreign l...
Chao Wang, Stephanie Seneff
AI
2002
Springer
13 years 7 months ago
Programming backgammon using self-teaching neural nets
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results. Starting from random initial play, TD...
Gerald Tesauro
CIM
2011
171views Hardware» more  CIM 2011»
13 years 2 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
AIMSA
2004
Springer
14 years 27 days ago
Capturing Semantics Towards Automatic Coordination of Domain Ontologies
Existing efforts on ontology mapping, alignment and merging vary from methodological and theoretical frameworks, to methods and tools that support the semi-automatic coordination o...
Konstantinos Kotis, George A. Vouros, Kostas Sterg...
FLAIRS
2007
13 years 9 months ago
Towards Player Preference Modeling for Drama Management in Interactive Stories
There is a growing interest in producing story based game experiences that do not follow fixed scripts predefined by the author, but change the experience based on actions perfo...
Manu Sharma, Santiago Ontañón, Chris...