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» Toward interactive training and evaluation
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HCW
1998
IEEE
14 years 2 months ago
Implementing Distributed Synthetic Forces Simulations in Metacomputing Environments
A distributed, parallel implementation of the widely used Modular Semi-Automated Forces ModSAF Distributed Interactive Simulation DIS is presented, with Scalable Parallel Processo...
Sharon Brunett, Dan Davis, Thomas Gottschalk, Paul...
ICMI
2007
Springer
115views Biometrics» more  ICMI 2007»
14 years 4 months ago
Voicepen: augmenting pen input with simultaneous non-linguisitic vocalization
This paper explores using non-linguistic vocalization as an additional modality to augment digital pen input on a tablet computer. We investigated this through a set of novel inte...
Susumu Harada, T. Scott Saponas, James A. Landay
FLAIRS
2010
14 years 9 days ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
AAAI
2007
14 years 9 days ago
Modeling Reciprocal Behavior in Human Bilateral Negotiation
Reciprocity is a key determinant of human behavior and has been well documented in the psychological and behavioral economics literature. This paper shows that reciprocity has sig...
Ya'akov Gal, Avi Pfeffer
INTERACT
2003
13 years 11 months ago
Classification of Usability Problems (CUP) Scheme
: Defect classification can improve product quality and motivate process improvement. Several defect classification schemes have been developed and used with good results in softwa...
Ebba Thora Hvannberg, Effie Lai-Chong Law