In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
We collected traces of how 37 users interacted with 9 progressively streamed and rendered 3D meshes. We analyze the traces and discuss the insights that we learned in relation to ...
Ransi Nilaksha De Silva, Wei Cheng, Dan Liu, Wei T...
Distributed applications require distributed techniques for efficient resource allocation. These techniques need to take into account the heterogeneity and potential unreliability...
This paper presents a novel approach to clustering using an accuracy-based Learning Classifier System. Our approach achieves this by exploiting the generalization mechanisms inher...