Classical visual servoing techniques need a strong a priori knowledge of the shape and the dimensions of the observed objects. In this paper, we present how the 2 1/2 D visual serv...
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Bag-of-features (BoF) deriving from local keypoints has recently appeared promising for object and scene classification. Whether BoF can naturally survive the challenges such as ...
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Three-dimensional modeling from images, when carried out entirely by a human, can be time consuming and impractical for large-scale projects. On the other hand, full automation ma...
Sabry F. El-Hakim, J.-Angelo Beraldin, Jean-Fran&c...