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IJCV
2000
132views more  IJCV 2000»
13 years 8 months ago
2 1/2 D Visual Servoing with Respect to Unknown Objects Through a New Estimation Scheme of Camera Displacement
Classical visual servoing techniques need a strong a priori knowledge of the shape and the dimensions of the observed objects. In this paper, we present how the 2 1/2 D visual serv...
Ezio Malis, François Chaumette
VRCAI
2009
ACM
14 years 2 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
CIVR
2007
Springer
195views Image Analysis» more  CIVR 2007»
14 years 2 months ago
Towards optimal bag-of-features for object categorization and semantic video retrieval
Bag-of-features (BoF) deriving from local keypoints has recently appeared promising for object and scene classification. Whether BoF can naturally survive the challenges such as ...
Yu-Gang Jiang, Chong-Wah Ngo, Jun Yang 0003
GI
2004
Springer
14 years 1 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
3DPVT
2002
IEEE
128views Visualization» more  3DPVT 2002»
14 years 1 months ago
Towards Automatic Modeling of Monuments and Towers
Three-dimensional modeling from images, when carried out entirely by a human, can be time consuming and impractical for large-scale projects. On the other hand, full automation ma...
Sabry F. El-Hakim, J.-Angelo Beraldin, Jean-Fran&c...