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» Towards Cognitively Plausible Game Playing Systems
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ACMACE
2009
ACM
14 years 1 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
EDM
2010
153views Data Mining» more  EDM 2010»
13 years 8 months ago
An Analysis of the Differences in the Frequency of Students' Disengagement in Urban, Rural, and Suburban High Schools
We study how student behaviors associated with disengagement differ between different school settings. Towards this, we investigate the variation in the frequency of off-task behav...
Ryan Shaun Joazeiro de Baker, Sujith M. Gowda
IBERAMIA
2010
Springer
13 years 6 months ago
Robotic Orientation towards Speaker for Human-Robot Interaction
Abstract. The orientation of conversational robots to face their interlocutors is essential for natural and efficient Human-Robot Interaction (HRI). In this paper, progress towards...
Caleb Rascón, Héctor H. Avilé...
HCI
2007
13 years 8 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...
CIG
2005
IEEE
14 years 1 months ago
On TRACS: Dealing with a Deck of Double-Sided Cards
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...
Kevin Burns