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» Towards Computer Understanding of Human Interactions
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FDG
2009
ACM
14 years 3 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
NLDB
2004
Springer
14 years 2 months ago
A Generic Coordination Model for Pervasive Computing Based on Semantic Web Languages
Human interaction occurs always in a specific context and in a particular environment, and a common knowledge base about them is essential for understanding each other. By immersi...
Amine Tafat, Michèle Courant, Béat H...
CHI
2011
ACM
13 years 22 days ago
TapBack: towards richer mobile interfaces in impoverished contexts
Much of the mobile work by HCI researchers explores a future world populated by high-end devices and relatively affluent users. This paper turns to consider the hundreds of milli...
Simon Robinson, Nitendra Rajput, Matt Jones, Anupa...
CRITICAL
2005
13 years 11 months ago
Affect: from information to interaction
While affective computing explicitly challenges the primacy of rationality in cognitivist accounts of human activity, at a deeper level it relies on and reproduces the same inform...
Kirsten Boehner, Rogério de Paula, Paul Dou...
CG
2006
Springer
14 years 26 days ago
Automated Chess Tutor
While recently the strength of chess-playing programs has grown immensely, their capability of explaining in human understandable terms why some moves are good or bad has enjoyed l...
Aleksander Sadikov, Martin Mozina, Matej Guid, Jan...