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» Towards Computer Understanding of Human Interactions
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108
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FDG
2009
ACM
15 years 9 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
121
Voted
NLDB
2004
Springer
15 years 8 months ago
A Generic Coordination Model for Pervasive Computing Based on Semantic Web Languages
Human interaction occurs always in a specific context and in a particular environment, and a common knowledge base about them is essential for understanding each other. By immersi...
Amine Tafat, Michèle Courant, Béat H...
131
Voted
CHI
2011
ACM
14 years 6 months ago
TapBack: towards richer mobile interfaces in impoverished contexts
Much of the mobile work by HCI researchers explores a future world populated by high-end devices and relatively affluent users. This paper turns to consider the hundreds of milli...
Simon Robinson, Nitendra Rajput, Matt Jones, Anupa...
131
Voted
CRITICAL
2005
15 years 4 months ago
Affect: from information to interaction
While affective computing explicitly challenges the primacy of rationality in cognitivist accounts of human activity, at a deeper level it relies on and reproduces the same inform...
Kirsten Boehner, Rogério de Paula, Paul Dou...
101
Voted
CG
2006
Springer
15 years 6 months ago
Automated Chess Tutor
While recently the strength of chess-playing programs has grown immensely, their capability of explaining in human understandable terms why some moves are good or bad has enjoyed l...
Aleksander Sadikov, Martin Mozina, Matej Guid, Jan...