Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
There is a growing interest in producing story based game experiences that do not follow fixed scripts predefined by the author, but change the experience based on actions perfo...
Combining probability and first-order logic has been the subject of intensive research during the last ten years. The most well-known formalisms combining probability and some sub...
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
Since critical socio-technical systems include people interacting with equipments in workplaces, their intrinsic reliability problems have been concerned with both these two "...