Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
We provide a detailed look on the functioning of the OwlSpeak Spoken Dialogue Manager, which is part of the EU-funded project ATRACO. OwlSpeak interprets Spoken Dialogue Ontologie...
Tobias Heinroth, Dan Denich, Alexander Schmitt, Wo...
In spoken dialogues, if a spoken dialogue system does not respond at all during user's utterances, the user might feel uneasy because the user does not know whether or not th...
Driving behavior has been trending towards more time in the car and longer commutes. This has fueled the demand for an increasing number of in-vehicle infotainment features, at th...
Jackie C. Chang, Annie Lien, Brian Lathrop, Holger...
We propose an efficient dialogue management for an information navigation system based on a document knowledge base with a spoken dialogue interface. In order to perform robustly ...