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» Towards Optimizing Entertainment in Computer Games
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ATAL
2007
Springer
14 years 2 months ago
A globally optimal algorithm for TTD-MDPs
In this paper, we discuss the use of Targeted Trajectory Distribution Markov Decision Processes (TTD-MDPs)—a variant of MDPs in which the goal is to realize a specified distrib...
Sooraj Bhat, David L. Roberts, Mark J. Nelson, Cha...
ICIDS
2010
Springer
13 years 6 months ago
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated inter...
Ivar E. Vermeulen, Christian Roth, Peter Vorderer,...
ICCBR
2005
Springer
14 years 2 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
CEC
2007
IEEE
14 years 2 months ago
A fractal representation for real optimization
— The chaos game, in which a moving point is repeatedly averaged toward randomly selected vertices of a triangle, is one method of generating the fractal called the Sierpinski tr...
Daniel A. Ashlock, Justin Schonfeld
PKDD
2009
Springer
184views Data Mining» more  PKDD 2009»
14 years 1 months ago
Boosting Active Learning to Optimality: A Tractable Monte-Carlo, Billiard-Based Algorithm
Abstract. This paper focuses on Active Learning with a limited number of queries; in application domains such as Numerical Engineering, the size of the training set might be limite...
Philippe Rolet, Michèle Sebag, Olivier Teyt...