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» Towards Runtime Behavior Adaptation for Embodied Characters
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EWSPT
2001
Springer
13 years 11 months ago
A Mobile Agent Approach to Process-Based Dynamic Adaptation of Complex Software Systems
We describe an approach based upon software process technology to on-the-fly monitoring, redeployment, reconfiguration, and in general dynamic adaptation of distributed software ap...
Giuseppe Valetto, Gail E. Kaiser, Gaurav S. Kc
WOSP
1998
ACM
13 years 11 months ago
Poems: end-to-end performance design of large parallel adaptive computational systems
The POEMS project is creating an environment for end-to-end performance modeling of complex parallel and distributed systems, spanning the domains of application software, runti...
Ewa Deelman, Aditya Dube, Adolfy Hoisie, Yong Luo,...
ICCAD
2003
IEEE
152views Hardware» more  ICCAD 2003»
14 years 3 months ago
Dynamic Fault-Tolerance and Metrics for Battery Powered, Failure-Prone Systems
Emerging VLSI technologies and platforms are giving rise to systems with inherently high potential for runtime failure. Such failures range from intermittent electrical and mechan...
Phillip Stanley-Marbell, Diana Marculescu
TCIAIG
2010
13 years 1 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi