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CHI
2003
ACM
14 years 8 months ago
An hour in the life: towards requirements for modelling multiple task work
It is accepted that changes in technology, work practices and the general socio-economic environment affect the way we plan and perform tasks. Support, opportunity and pressure fo...
Peter J. Wild, Peter Johnson, Hilary Johnson
CVPR
2007
IEEE
14 years 9 months ago
Recognizing Human Activities from Silhouettes: Motion Subspace and Factorial Discriminative Graphical Model
We describe a probabilistic framework for recognizing human activities in monocular video based on simple silhouette observations in this paper. The methodology combines kernel pr...
Liang Wang, David Suter
ECCV
2004
Springer
14 years 29 days ago
Authentic Emotion Detection in Real-Time Video
Abstract. There is a growing trend toward emotional intelligence in humancomputer interaction paradigms. In order to react appropriately to a human, the computer would need to have...
Yafei Sun, Nicu Sebe, Michael S. Lew, Theo Gevers
CI
2010
81views more  CI 2010»
13 years 5 months ago
Drama Management and Player Modeling for Interactive Fiction Games
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that imp...
Manu Sharma, Santiago Ontañón, Manis...
CHI
2007
ACM
14 years 8 months ago
Towards a new method for the evaluation of reality based interaction
In this paper we present work toward a new method of evaluation for Reality-Based Interaction Styles that we call Cognitive Description and Evaluation of Interaction (CoDeIn). Thi...
Georgios Christou