It is accepted that changes in technology, work practices and the general socio-economic environment affect the way we plan and perform tasks. Support, opportunity and pressure fo...
We describe a probabilistic framework for recognizing human activities in monocular video based on simple silhouette observations in this paper. The methodology combines kernel pr...
Abstract. There is a growing trend toward emotional intelligence in humancomputer interaction paradigms. In order to react appropriately to a human, the computer would need to have...
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that imp...
In this paper we present work toward a new method of evaluation for Reality-Based Interaction Styles that we call Cognitive Description and Evaluation of Interaction (CoDeIn). Thi...