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ACMACE
2005
ACM
13 years 9 months ago
Towards an intelligent storyboarding tool for 3D games
We present an intelligent storyboarding tool that takes as an stract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic...
Arnav Jhala, William H. Bares, R. Michael Young
CGI
2001
IEEE
13 years 11 months ago
Towards Real Time Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
CCECE
2006
IEEE
14 years 1 months ago
A Dynamic Associative E-Learning Model based on a Spreading Activation Network
Presenting information to an e-learning environment is a challenge, mostly, because ofthe hypertextlhypermedia nature and the richness ofthe context and information provides. This...
Phongchai Nilas, Nilamit Nilas, Somsak Mitatha
HAPTICS
2010
IEEE
13 years 5 months ago
Muscular Torque Can Explain Biases in Haptic Length Perception: A Model Study on the Radial-Tangential Illusion
In haptic length perception biases occur that have previously been shown to depend on stimulus orientation and stimulus length. We propose that these biases arise from the muscular...
Nienke B. Debats, Idsart Kingma, Peter J. Beek, Je...
DSVIS
2008
Springer
13 years 9 months ago
Resources for Situated Actions
In recent years, advances in software tools have made it easier to analyze interactive system specifications, and the range of their possible behaviors. However, the effort involve...
Gavin J. Doherty, José Creissac Campos, Mic...