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» Towards a Coordination Model for Interactive Systems
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UIST
2006
ACM
14 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ENTCS
2008
91views more  ENTCS 2008»
13 years 9 months ago
Expressing Priorities and External Probabilities in Process Algebra via Mixed Open/Closed Systems
Defining operational semantics for a process algebra is often based either on labeled transition systems that account for interaction with a context or on the so-called reduction ...
Mario Bravetti
IEEESCC
2007
IEEE
14 years 4 months ago
Deriving executable BPEL from UMM Business Transactions
UN/CEFACT’s Modeling Methodology (UMM) is a UML profile for modeling global B2B choreographies. The basic building blocks of UMM are business transactions, which describe the e...
Birgit Hofreiter, Christian Huemer, Philipp Liegl,...
AAMAS
2008
Springer
13 years 10 months ago
Using quantitative models to search for appropriate organizational designs
As the scale and scope of distributed and multi-agent systems grow, it becomes increasingly important to design and manage the participants' interactions. The potential for b...
Bryan Horling, Victor R. Lesser
ICMI
2000
Springer
171views Biometrics» more  ICMI 2000»
14 years 1 months ago
Gaze and Speech in Attentive User Interfaces
The trend toward pervasive computing necessitates finding and implementing appropriate ways for users to interact with devices. We believe the future of interaction with pervasive ...
Paul P. Maglio, Teenie Matlock, Christopher S. Cam...