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VL
2002
IEEE
155views Visual Languages» more  VL 2002»
14 years 13 days ago
Virtual Reality Interaction: The Characteristic Pattern Approach
We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of ...
Augusto Celentano, Daniela Fogli, Piero Mussio, Fa...
VRST
2006
ACM
14 years 1 months ago
Intuitively specifying object dynamics in virtual environments using VR-WISE
Designing and building Virtual Environments is not an easy task, especially when it comes to specifying object behavior where either knowledge about animation techniques or progra...
Bram Pellens, Frederic Kleinermann, Olga De Troyer
VR
1999
IEEE
154views Virtual Reality» more  VR 1999»
13 years 11 months ago
A Virtual Assembly Design Environment
The Virtual Assembly Design Environment (VADE) is a Virtual Reality (VR) based engineering application which allows engineers to evaluate, analyze, and plan the assembly of mechan...
Sankar Jayaram, Yong Wang, Uma Jayaram, Kevin W. L...
CSCWD
2009
Springer
14 years 2 months ago
Towards the use of collaborative virtual environments to crew unmanned oil platforms
This paper presents a human-centered vision of unmanned but crewed platforms, combining an onshore collaborative hybrid environment and an intelligent offshore oilfield. Computer ...
Hugo Fuks, Alberto Raposo, Simone Diniz Junqueira ...
CGVR
2007
13 years 9 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski