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3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
14 years 2 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
AHS
2006
IEEE
133views Hardware» more  AHS 2006»
14 years 2 months ago
Gate-level Morphogenetic Evolvable Hardware for Scalability and Adaptation on FPGAs
Traditional approaches to evolvable hardware (EHW), in which the field programmable gate array (FPGA) configuration is directly encoded, have not scaled well with increasing cir...
Justin Lee, Joaquin Sitte
COMSWARE
2006
IEEE
14 years 2 months ago
Exploiting multi-channel clustering for power efficiency in sensor networks
Sensor networks typically comprise of a number of inexpensive small devices with processing, communication and sensing abilities that collaborate to perform a common task. Sensor d...
Ashima Gupta, Chao Gui, Prasant Mohapatra
GLOBECOM
2006
IEEE
14 years 2 months ago
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
Lacra Pavel
IPPS
2006
IEEE
14 years 2 months ago
Power-aware data dissemination protocols in wireless sensor networks
Recent rapid technological developments have led to the development of tiny, low-power, low-cost sensors. Such devices integrate sensing, limited data processing and communication...
Sotiris E. Nikoletseas