Sciweavers

79 search results - page 6 / 16
» Towards space: time light field rendering
Sort
View
CGF
2008
101views more  CGF 2008»
13 years 10 months ago
Stereo Light Probe
In this paper we present a practical, simple and robust method to acquire the spatially-varying illumination of a real-world scene. The basic idea of the proposed method is to acq...
Massimiliano Corsini, Marco Callieri, Paolo Cignon...
CGF
2006
132views more  CGF 2006»
13 years 9 months ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
SI3D
2010
ACM
14 years 3 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
EUROGRAPHICS
2010
Eurographics
13 years 11 months ago
Scalable Height Field Self-Shadowing
We present a new method suitable for general purpose graphics processing units to render self-shadows on dynamic height fields under dynamic light environments in real-time. Visib...
Ville Timonen and Jan Westerholm
ICPR
2002
IEEE
14 years 11 months ago
Hexagonal Image Representation for 3-D Photorealistic Reconstruction
A new data structure for representing the color of rays from multiple-view images is presented. The structure is a hexagonal tessellation generated from a buckyball. Using the str...
Hidenori Sato, Hiroto Matsuoka, Akira Onozawa, Hit...