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PRESENCE
2007
167views more  PRESENCE 2007»
13 years 9 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
TVCG
2011
125views more  TVCG 2011»
13 years 4 months ago
Video Painting with Space-Time-Varying Style Parameters
—Artists use different means of stylization to control the focus on different objects in the scene. This allows them to portray complex meaning and achieve certain artistic effec...
Mizuki Kagaya, William Brendel, Qingqing Deng, Tod...
SIGGRAPH
2000
ACM
14 years 1 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
GRAPHICSINTERFACE
2009
13 years 7 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
CGF
2008
137views more  CGF 2008»
13 years 10 months ago
Exploiting Visibility Correlation in Direct Illumination
The visibility function in direct illumination describes the binary visibility over a light source, e.g., an environment map. Intuitively, the visibility is often strongly correla...
Petrik Clarberg, Tomas Akenine-Möller