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» Towards the Next Generation of Tabletop Gaming Experiences
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CHI
1994
ACM
14 years 20 days ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
PERCOM
2004
ACM
14 years 8 months ago
Performance Issues with Vertical Handovers - Experiences from GPRS Cellular and WLAN Hot-spots Integration
Interworking heterogeneous wireless access technologies is an important step towards building the next generation, all-IP wireless access infrastructure. In this paper, we present...
Rajiv Chakravorty, Pablo Vidales, Kavitha Subraman...
ISSTA
2009
ACM
14 years 3 months ago
Precise pointer reasoning for dynamic test generation
Dynamic test generation consists of executing a program while gathering symbolic constraints on inputs from predicates encountered in branch statements, and of using a constraint ...
Bassem Elkarablieh, Patrice Godefroid, Michael Y. ...
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
13 years 7 months ago
Towards One Shot Learning by imitation for humanoid robots
— Teaching a robot to learn new knowledge is a repetitive and tedious process. In order to accelerate the process, we propose a novel template-based approach for robot arm moveme...
Yan Wu, Yiannis Demiris
ICDAR
2009
IEEE
14 years 3 months ago
Multi-Oriented and Multi-Sized Touching Character Segmentation Using Dynamic Programming
In this paper, we present a scheme towards the segmentation of English multi-oriented touching strings into individual characters. When two or more characters touch, they generate...
Partha Pratim Roy, Umapada Pal, Josep Lladó...