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» Towards the interactive office
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GROUP
2009
ACM
14 years 1 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
IMC
2009
ACM
14 years 1 months ago
Modeling user activities in a large IPTV system
Internet Protocol Television (IPTV) has emerged as a new delivery method for TV. In contrast with native broadcast in traditional cable and satellite TV system, video streams in I...
Tongqing Qiu, Zihui Ge, Seungjoon Lee, Jia Wang, J...
SIGIR
2009
ACM
14 years 1 months ago
Detecting spammers and content promoters in online video social networks
A number of online video social networks, out of which YouTube is the most popular, provides features that allow users to post a video as a response to a discussion topic. These f...
Fabrício Benevenuto, Tiago Rodrigues, Virg&...
AIHC
2007
Springer
14 years 1 months ago
Affect Detection and an Automated Improvisational AI Actor in E-Drama
Enabling machines to understand emotions and feelings of the human users in their natural language textual input during interaction is a challenging issue in Human Computing. Our w...
Li Zhang, Marco Gillies, John A. Barnden, Robert J...
ATAL
2007
Springer
14 years 1 months ago
Goals in the context of BDI plan failure and planning
We develop a Belief-Desire-Intention (BDI) style agent-oriented programming language with special emphasis on the semantics of goals in the presence of the typical BDI failure han...
Sebastian Sardiña, Lin Padgham