Sciweavers

24 search results - page 3 / 5
» Towards the next generation of 3D content creation
Sort
View
EVOW
2010
Springer
14 years 2 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
PCM
2005
Springer
110views Multimedia» more  PCM 2005»
14 years 28 days ago
Realistic Broadcasting Using Multi-modal Immersive Media
Realistic broadcasting is considered as a next generation broadcasting system supporting user-friendly interactions. In this paper, we define multi-modal immersive media and introd...
Sung-Yeol Kim, Seung-Uk Yoon, Yo-Sung Ho
SAC
2009
ACM
14 years 3 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ACMACE
2005
ACM
14 years 1 months ago
Towards a cinematically enhanced narrative
This paper describes the automatic creation of simple cinematic scenes and events that use film language (FL) as the basis for the creation of a visual story, aiming to improve it...
Alejandro Ramírez
WWW
2001
ACM
14 years 8 months ago
Towards second and third generation web-based multimedia
First generation Web-content encodes information in handwritten (HTML) Web pages. Second generation Web content generates HTML pages on demand, e.g. by filling in templates with c...
Jacco van Ossenbruggen, Joost Geurts, Frank Cornel...