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ACMACE
2005
ACM
14 years 1 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
14 years 2 days ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...
SOSE
2008
IEEE
14 years 2 months ago
Towards SOA-Based Code Defect Analysis
Static code analysis is the analysis of software that is performed to acquire information concerning the dynamic behavior of programs built from that software, without actually ex...
Qianxiang Wang, Na Meng, Zhiyi Zhou, Jinhui Li, Ho...
ISWC
2002
IEEE
14 years 18 days ago
VizWear-Active: Towards a Functionally-Distributed Architecture for Real-Time Visual Tracking and Context-Aware UI
VizWear-Active is a wearable active vision system for distributed computing environments. It consists of wearable and infrastructure-side modules that autonomously and cooperative...
Takekazu Kato, Takeshi Kurata, Katsuhiko Sakaue
OSDI
1996
ACM
13 years 9 months ago
Microkernels Meet Recursive Virtual Machines
This paper describes a novel approach to providingmodular and extensible operating system functionality and encapsulated environments based on a synthesis of microkernel and virtu...
Bryan Ford, Mike Hibler, Jay Lepreau, Patrick Tull...