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ACMACE
2010
ACM
13 years 4 months ago
Exploiting MMORPG log data toward efficient RMT player detection
To detect players who are engaged in real-money trading (RMT) in massively multi-player online role-playing games (MMORPGs), behavior of players was analyzed using log data of a c...
Hiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hi...
CSE
2009
IEEE
14 years 4 months ago
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs
Abstract—Gold farming refers to the illicit practice of gathering and selling virtual goods in online games for real money. Although around one million gold farmers engage in gol...
Muhammad Aurangzeb Ahmad, Brian Keegan, Jaideep Sr...
NETGAMES
2006
ACM
14 years 3 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
PVLDB
2010
100views more  PVLDB 2010»
13 years 4 months ago
Efficient Proximity Detection among Mobile Users via Self-Tuning Policies
Given a set of users, their friend relationships, and a distance threshold per friend pair, the proximity detection problem is to find each pair of friends such that the Euclidean...
Man Lung Yiu, Leong Hou U, Simonas Saltenis, Kosta...
ITCC
2005
IEEE
14 years 3 months ago
Protecting On-Line Casinos against Fraudulent Player Drop-Out
Some multiplayer, on-line games rely on the collaboration of all participating players. If a player’s gamble is aborted, the rest of players cannot continue playing. This behavi...
Joaquín García, Frédér...