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RTAS
2008
IEEE
14 years 1 months ago
Using Trace Scratchpads to Reduce Execution Times in Predictable Real-Time Architectures
Instruction scratchpads have been previously suggested as a way to reduce the worst case execution time (WCET) of hard real-time programs without introducing the analysis issues p...
Jack Whitham, Neil C. Audsley

Publication
179views
15 years 5 months ago
Characteristics of Destination Address Locality in Computer Networks: A Comparison of Caching Schemes
The size of computer networks, along with their bandwidths, is growing exponentially. To support these large, high-speed networks, it is neccessary to be able to forward packets in...
R. Jain
SIGKDD
2010
151views more  SIGKDD 2010»
13 years 1 months ago
Limitations of matrix completion via trace norm minimization
In recent years, compressive sensing attracts intensive attentions in the field of statistics, automatic control, data mining and machine learning. It assumes the sparsity of the ...
Xiaoxiao Shi, Philip S. Yu
CGF
2008
140views more  CGF 2008»
13 years 7 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
CGF
2010
189views more  CGF 2010»
13 years 7 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu