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CVPR
2006
IEEE
14 years 10 months ago
Control Theory and Fast Marching Techniques for Brain Connectivity Mapping
We propose a novel, fast and robust technique for the computation of anatomical connectivity in the brain. Our approach exploits the information provided by Diffusion Tensor Magne...
Emmanuel Prados, Stefano Soatto, Christophe Lengle...
LATIN
2004
Springer
14 years 2 months ago
Cost-Optimal Trees for Ray Shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applicat...
Hervé Brönnimann, Marc Glisse
ICPP
1994
IEEE
14 years 25 days ago
Cachier: A Tool for Automatically Inserting CICO Annotations
Shared memory in a parallel computer provides prowith the valuable abstraction of a shared address space--through which any part of a computation can access any datum. Although un...
Trishul M. Chilimbi, James R. Larus
SIGGRAPH
1994
ACM
14 years 23 days ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
CCGRID
2011
IEEE
13 years 15 days ago
Improving Utilization of Infrastructure Clouds
— A key advantage of Infrastructure-as-a-Service (IaaS) clouds is providing users on-demand access to resources. However, to provide on-demand access, cloud providers must either...
Paul Marshall, Kate Keahey, Timothy Freeman