This paper introduces a new operator to characterize a point in an image in a distinctive and invariant way. The robust recognition of points is a key technique in computer vision:...
The authors’ aim in this work is to develop an easy-to-use computer-human interaction (CHI) platform. In this paper, i-ball 2 (interactive/information ball 2) is introduced as a...
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
Appeared in: P. Bouquet, P. Br´ezillon, L. Serafini, M. Benerecetti, F. Castellani (Eds.), 2nd International and Interdisciplinary Conference on Modeling and Using Context (CONT...
In this paper the problem of obtaining 3D models from image sequences is addressed. The proposed method deals with uncalibrated monocular image sequences. No prior knowledge about...