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SIGCSE
2002
ACM
202views Education» more  SIGCSE 2002»
13 years 7 months ago
A tutorial program for propositional logic with human/computer interactive learning
This paper describes a tutorial program that serves a double role as an educational tool and a research environment. First, it introduces students to fundamental concepts of propo...
Stacy Lukins, Alan Levicki, Jennifer Burg
CORR
2011
Springer
198views Education» more  CORR 2011»
13 years 2 months ago
Quire: Lightweight Provenance for Smart Phone Operating Systems
Smartphone apps often run with full privileges to access the network and sensitive local resources, making it difficult for remote systems to have any trust in the provenance of ...
Michael Dietz, Shashi Shekhar, Yuliy Pisetsky, Anh...
CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
AIHC
2007
Springer
14 years 1 months ago
Trajectory-Based Representation of Human Actions
This work addresses the problem of human action recognition by introducing a representation of a human action as a collection of short trajectories that are extracted in areas of ...
Antonios Oikonomopoulos, Ioannis Patras, Maja Pant...
CVPR
1998
IEEE
14 years 9 months ago
Stereo and Color Analysis for Dynamic Obstacle Avoidance
We develop a vision system for highly mobile autonomous agents that is capable of dynamic obstacle avoidance. We demonstrate the robust performance of the system in artificial ani...
Tamer F. Rabie, Demetri Terzopoulos