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NETGAMES
2006
ACM
14 years 1 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
IPSN
2010
Springer
13 years 9 months ago
U-connect: a low-latency energy-efficient asynchronous neighbor discovery protocol
Mobile sensor nodes can be used for a wide variety of applications such as social networks and location tracking. An important requirement for all such applications is that the mo...
Arvind Kandhalu, Karthik Lakshmanan, Ragunathan Ra...
NSDI
2008
13 years 10 months ago
iPhish: Phishing Vulnerabilities on Consumer Electronics
As consumer electronic devices with embedded browsers become popular, financial institutions and online merchants set up websites to accommodate visitors using these devices. Thes...
Yuan Niu, Francis Hsu, Hao Chen
ICANN
2005
Springer
14 years 1 months ago
Evolution of Heuristics for Give-Away Checkers
The efficacy of two evolutionary approaches to the problem of generation of heuristical linear and non-linear evaluation functions in the game of give-away checkers is tested in th...
Magdalena Kusiak, Karol Waledzik, Jacek Mandziuk
OPODIS
2004
13 years 9 months ago
A Hierarchy-Based Fault-Local Stabilizing Algorithm for Tracking in Sensor Networks
In this paper, we introduce the concept of hierarchy-based fault-local stabilization and a novel self-healing/fault-containment technique and apply them in Stalk. Stalk is an algo...
Murat Demirbas, Anish Arora, Tina Nolte, Nancy A. ...