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EUC
2007
Springer
14 years 3 months ago
An Activity-Centered Wearable Computing Infrastructure for Intelligent Environment Applications
There are many research efforts that focus on converting everyday environments into intelligent and computationally active environments that support and enhance the abilities of it...
Dipak Surie, Thomas Pederson
IADIS
2004
13 years 10 months ago
A first approximation to estimate the usability of a software application task
Our objective is to obtain the level of usability of a software application over the different tasks for which it has been developed. Nowadays, usability is measured through diffe...
M. González Aparicio, José Antonio L...
CANDC
2009
ACM
14 years 3 months ago
A quantitative analysis of the collective creativity in playing 20-questions games
Creativity is an important ingredient in problem solving, and problem solving is an important activity for both individuals and societies. This paper discusses our novel approach ...
Wen Dong, Taemie Kim, Alex Pentland
VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
13 years 8 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...
PRESENCE
2010
130views more  PRESENCE 2010»
13 years 7 months ago
Using a P300 Brain-Computer Interface in an Immersive Virtual Environment
Brain-computer interfaces (BCIs) provide a novel form of human-computer interaction. The purpose of these systems is to aid disabled people by aording them the possibility of com...
Michael Donnerer, Anthony Steed