This paper presents a framework to simultaneously segment and track multiple body parts of interacting humans in the presence of mutual occlusion and shadow. The framework uses mu...
Existing large scale display systems generally adopt an indirect approach to user interaction. This is due to the use of standard desktop-oriented devices, such as a mouse on a de...
The standard graph cut technique is a robust method for globally optimal image segmentations. However, because of its global nature, it is prone to capture outlying areas similar ...
Interactive surfaces and related tangible user interfaces often involve everyday objects that are identified, tracked, and augmented with digital information. Traditional approach...
This paper addresses the problem of markerless tracking of a human in full 3D with a high-dimensional (29D) body model. Most work in this area has been focused on achieving accura...
Patrick Peursum, Svetha Venkatesh, Geoff A. W. Wes...