Computer vision systems for human-computer interaction have tended towards more precise forms of interface that require complex vision tasks such as segmentation, tracking, object...
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
Sensor network applications face continuously changing environments, which impose varying processing loads on the sensor node. This paper presents an online control method which a...
The paper presents an extended hand-eye calibration approach that, in contrast to the standard method, does not require a calibration pattern for determining camera position and or...
Abstract. Navigation for and tracking of humans within a building usually implies significant infrastructure investment and devices are usually too high in weight and volume to be...