We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
This paper reports on advances in the design and development of a high-performance direct-drive joint for robotics and automation. The joint integrates a motor, a torque sensor and...
Clicking is a key feature any interaction input system needs to provide. In the case of 3D input devices, such a feature is often difficult to provide (e.g. vision-based, or trac...
This paper studies the global synchronization problem of networked systems with bidirectional connections. We introduce a virtual node to produce the reference trajectory which wil...
Abstract: One of the basic tasks of automotive collision avoidance and collision mitigation systems is the robust and reliable detection of objects as well as the prediction of fut...
Norman Mattern, Robin Schubert, Christian Adam, Ge...