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» Training Agents: An Architecture for Reusability
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HCI
2007
13 years 9 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...
AAAI
2004
13 years 9 months ago
Synthetic Adversaries for Urban Combat Training
This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define,...
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devv...
AGI
2011
12 years 11 months ago
The LIDA Framework as a General Tool for AGI
Intelligent software agents aiming for general intelligence are likely to be exceedingly complex systems and, as such, will be difficult to implement and to customize. Frameworks h...
Javier Snaider, Ryan James McCall, Stan Franklin
ATAL
1999
Springer
14 years 1 days ago
Towards a Distributed, Environment-Centered Agent Framework
Abstract. This paper will discuss the internal architecture for an agent framework called DECAF (Distributed Environment Centered Agent Framework). DECAF is a software toolkit for ...
John R. Graham, Keith Decker
WETICE
1998
IEEE
14 years 13 hour ago
Using Components for Modeling Intelligent and Collaborative Mobile Agents
Intelligence, collaboration and mobility are the main important features in designing agents for electronic commercial systems. But very few systems permit to implement agents whi...
Min-Jung Woo, Jean-Pierre Briot, Jacques Ferber