This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
We demonstrate our mouse MR image and shape analysis pipeline. The long term goal of our work is the description of structural shape variations in normal, genetically identical mic...
Ghassan Hamarneh, Josette Chen, Brian Neiman, Jeff...
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerica...
We present a new surface representation scheme based on a manifold structure and displacement functions. Given a geometric model represented as a point cloud, we construct a domain...
In this paper we reformulate the 3D reconstruction of deformable surfaces from monocular video sequences as a labeling problem. We solve simultaneously for the assignment of featu...