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ACMACE
2009
ACM
14 years 2 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
ICASSP
2008
IEEE
14 years 2 months ago
Recognition for synthesis: Automatic parameter selection for resynthesis of emotional speech from neutral speech
One of the biggest challenges in emotional speech resynthesis is the selection of modification parameters that will make humans perceive a targeted emotion. The best selection me...
Murtaza Bulut, Sungbok Lee, Shrikanth Narayanan
IJCNN
2008
IEEE
14 years 2 months ago
Learning adaptive subject-independent P300 models for EEG-based brain-computer interfaces
Abstract— This paper proposes an approach to learn subjectindependent P300 models for EEG-based brain-computer interfaces. The P300 models are first learned using a pool of exis...
Shijian Lu, Cuntai Guan, Haihong Zhang
IJCNN
2008
IEEE
14 years 2 months ago
Semi-supervised nearest neighbor editing
—This paper proposes a novel method for data editing. The goal of data editing in instance-based learning is to remove instances from a training set in order to increase the accu...
Donghai Guan, Weiwei Yuan, Young-Koo Lee, Sungyoun...
IJCNN
2008
IEEE
14 years 2 months ago
Adaptive curiosity for emotions detection in speech
— Exploratory activities seem to be crucial for our cognitive development. According to psychologists, exploration is an intrinsically rewarding behaviour. The developmental robo...
Alexis Bondu, Vincent Lemaire