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SIGGRAPH
2003
ACM
15 years 7 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
147
Voted
EUROPAR
2009
Springer
15 years 7 months ago
MyriXen: Message Passing in Xen Virtual Machines over Myrinet and Ethernet
Data access in HPC infrastructures is realized via user-level networking and OS-bypass techniques through which nodes can communicate with high bandwidth and low-latency. Virtualiz...
Anastassios Nanos, Nectarios Koziris
118
Voted
VISUALIZATION
2000
IEEE
15 years 7 months ago
Extracting regions of interest applying a local watershed transformation
In this paper, we present a new technique for extracting regions of interest (ROI) applying a local watershed transformation. The proposed strategy for computing catchment basins ...
Stanislav L. Stoev, Wolfgang Straßer
151
Voted
ICPP
1998
IEEE
15 years 6 months ago
MPEG-4 Based Interactive Video using Parallel Processing
MPEG-4 which is currently being developed by MPEG (Moving Pictures Experts Group), is poised to become a standard for supporting current and emerging interactive multimedia applic...
Yong He, Ishfaq Ahmad, Ming L. Liou
AI50
2006
15 years 6 months ago
The Physical Symbol System Hypothesis: Status and Prospects
I analyze some of the attacks against the Physical Symbol System Hypothesis--attacks based on the presumed need for symbolgrounding and non-symbolic processing for intelligent beha...
Nils J. Nilsson
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