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ICMCS
2007
IEEE
194views Multimedia» more  ICMCS 2007»
14 years 3 months ago
Automatically Tuning Background Subtraction Parameters using Particle Swarm Optimization
A common trait of background subtraction algorithms is that they have learning rates, thresholds, and initial values that are hand-tuned for a scenario in order to produce the des...
Brandyn White, Mubarak Shah
ICIP
2003
IEEE
14 years 10 months ago
Audio-visual speaker tracking with importance particle filters
We present a probabilistic method for audio-visual (AV) speaker tracking, using an uncalibrated wide-angle camera and a microphone array. The algorithm fuses 2-D object shape and ...
Daniel Gatica-Perez, Guillaume Lathoud, Iain McCow...
VIS
2007
IEEE
107views Visualization» more  VIS 2007»
14 years 10 months ago
Semantic Layers for Illustrative Volume Rendering
Direct volume rendering techniques map volumetric attributes (e.g., density, gradient magnitude, etc.) to visual styles. Commonly this mapping is specified by a transfer function. ...
Peter Rautek, Stefan Bruckner, M. Eduard Grölle...
VIS
2009
IEEE
216views Visualization» more  VIS 2009»
14 years 10 months ago
Volume Ray Casting with Peak Finding and Differential Sampling
Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualization, commonly employed in imaging 3D data from simulation and scan sources. Con...
Aaron Knoll, Younis Hijazi, Rolf Westerteiger, ...
GRAPHICSINTERFACE
2003
13 years 10 months ago
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Wei Li 0004, Arie E. Kaufman