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TCIAIG
2010
13 years 2 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
ICIAP
2009
ACM
14 years 2 months ago
Towards a Theoretical Framework for Learning Multi-modal Patterns for Embodied Agents
Multi-modality is a fundamental feature that characterizes biological systems and lets them achieve high robustness in understanding skills while coping with uncertainty. Relativel...
Nicoletta Noceti, Barbara Caputo, Claudio Castelli...
DAC
2006
ACM
14 years 8 months ago
Predicate learning and selective theory deduction for a difference logic solver
Design and verification of systems at the Register-Transfer (RT) or behavioral level require the ability to reason at higher levels of abstraction. Difference logic consists of an...
Chao Wang, Aarti Gupta, Malay K. Ganai
CSEE
2008
Springer
13 years 9 months ago
An Evaluation of a Mobile Game Concept for Lectures
This paper describes an evaluation of a new game concept, Lecture Quiz, which can be used in lectures in higher education to promote strong student participation and variation in ...
Alf Inge Wang, Terje Øfsdahl, Ole Kristian ...
FLAIRS
2008
13 years 10 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...