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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
VW
1998
Springer
174views Virtual Reality» more  VW 1998»
13 years 11 months ago
Webots: Symbiosis Between Virtual and Real Mobile Robots
Abstract. This paper presents Webots: a realistic mobile robot simulator allowing a straightforward transfer to real robots. The simulator currently support the Khepera mobile robo...
Olivier Michel
AIIDE
2006
13 years 9 months ago
Building Test Beds for AI with the Q3 Mod Base
We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...
NIPS
1994
13 years 9 months ago
Catastrophic Interference in Human Motor Learning
Biological sensorimotor systems are not static maps that transform input sensory information into output motor behavior. Evidence from many lines of research suggests that their r...
Tom Brashers-Krug, Reza Shadmehr, Emanuel Todorov
APSEC
2000
IEEE
14 years 1 days ago
A case study of horizontal reuse in a project-driven organisation
This experience paper presents observations, lessons learned, and recommendations based on a case study of reuse. The case study is concerned with the development, maturation, and...
Henrik Bærbak Christensen, Henrik Røn