Sciweavers

108 search results - page 8 / 22
» Transferring an Outcome-Oriented Learning Architecture to an...
Sort
View
CORR
2010
Springer
160views Education» more  CORR 2010»
13 years 7 months ago
Developing courses with HoloRena, a framework for scenario- and game based e-learning environments
However utilizing rich, interactive solutions can make learning more effective and attractive, scenarioand game-based educational resources on the web are not widely used. Creatin...
Laszlo Juracz
IWEC
2007
13 years 9 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
CSEE
2009
Springer
14 years 2 months ago
An Evaluation of Using a Game Development Framework in Higher Education
This paper describes an application of a Game Development Framework (GDF) Microsoft XNA in software architecture (SA) course at Norwegian University of Science and Technology (NTN...
Bian Wu, Alf Inge Wang, Jan-Erik Strøm, Tro...
AIIDE
2007
13 years 10 months ago
A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun...
IJCNN
2008
IEEE
14 years 2 months ago
Numerical condition of feedforward networks with opposite transfer functions
— Numerical condition affects the learning speed and accuracy of most artificial neural network learning algorithms. In this paper, we examine the influence of opposite transfe...
Mario Ventresca, Hamid R. Tizhoosh