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SAC
2009
ACM
14 years 9 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICMCS
2000
IEEE
84views Multimedia» more  ICMCS 2000»
14 years 1 days ago
Multi-modal Interaction in the Age of Information Appliances
The coming millenium will be characterized by the availability of multiple information appliances that make ubiquitous information access an accepted fact of life. The ability to ...
Stéphane H. Maes, T. V. Raman
ACMDIS
2000
ACM
14 years 10 hour ago
Contextual Prototyping of User Interfaces
Contextual development differs from traditional user interface development in several ways: It focuses on the context of usage and the user population rather than on the technical...
Christian Stary
SIGMOD
2000
ACM
158views Database» more  SIGMOD 2000»
14 years 2 hour ago
NiagaraCQ: A Scalable Continuous Query System for Internet Databases
Continuous queries are persistent queries that allow users to receive new results when they become available. While continuous query systems can transform a passive web into an ac...
Jianjun Chen, David J. DeWitt, Feng Tian, Yuan Wan...
CIKM
2000
Springer
13 years 12 months ago
Dimensionality Reduction and Similarity Computation by Inner Product Approximations
—As databases increasingly integrate different types of information such as multimedia, spatial, time-series, and scientific data, it becomes necessary to support efficient retri...
Ömer Egecioglu, Hakan Ferhatosmanoglu