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NETGAMES
2006
ACM
14 years 1 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
SIGCOMM
2012
ACM
11 years 9 months ago
Network-aware service placement in a distributed cloud environment
We consider a system of compute and storage resources geographically distributed over a large number of locations connected via a wide-area network. By distributing the resources,...
Moritz Steiner, Bob Gaglianello Gaglianello, Vijay...
INFOCOM
2009
IEEE
14 years 2 months ago
FS2You: Peer-Assisted Semi-Persistent Online Storage at a Large Scale
—It has been widely acknowledged that online storage systems within the “cloud” of the Internet provide services of a substantial value to end users who wish to share files ...
Ye Sun, Fangming Liu, Bo Li, Baochun Li, Xinyan Zh...
FAST
2009
13 years 5 months ago
HYDRAstor: A Scalable Secondary Storage
HYDRAstor is a scalable, secondary storage solution aimed at the enterprise market. The system consists of a back-end architectured as a grid of storage nodes built around a distr...
Cezary Dubnicki, Leszek Gryz, Lukasz Heldt, Michal...
IADIS
2003
13 years 8 months ago
A Multiagent Architecture for Information Retrieval in Distributed and Heterogeneous Data Sources
With the consolidation of the Internet and other computer networks, the need of sophisticated systems to retrieve information increased enormously. In these networks, information ...
Rafael T. de Sousa Jr., Alexandre C. V. de Oliveir...