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GRAPHICSINTERFACE
2008
13 years 9 months ago
PNG1 triangles for tangent plane continuous surfaces on the GPU
Improving the visual appearance of coarse triangle meshes is usually done with graphics hardware with per-pixel shading techniques. Improving the appearance at silhouettes is inhe...
Christoph Fünfzig, Kerstin Müller, Diann...
VISUALIZATION
1999
IEEE
13 years 11 months ago
Skip Strips: Maintaining Triangle Strips for View-Dependent Rendering
View-dependentsimplification has emerged as a powerful tool for graphics acceleration in visualization of complex environments. However, view-dependent simplification techniques h...
Jihad El-Sana, Elvir Azanli, Amitabh Varshney
36
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AMDO
2010
Springer
13 years 4 months ago
Analysing the Influence of Vertex Clustering on PCA-Based Dynamic Mesh Compression
Abstract. The growth of computational power of contemporary hardware causes technologies working with 3D-data to expand. Examples of the use of this kind of data can be found in ge...
Jan Rus, Libor Vása
TOG
2002
127views more  TOG 2002»
13 years 7 months ago
Progressive lossless compression of arbitrary simplicial complexes
Efficient algorithms for compressing geometric data have been widely developed in the recent years, but they are mainly designed for closed polyhedral surfaces which are manifold ...
Pierre-Marie Gandoin, Olivier Devillers
ICIP
2000
IEEE
14 years 9 months ago
Hierarchical Representation and Coding of Surfaces Using 3D Polygon Meshes
This paper presents a novel procedure for the representation and coding of 3D surfaces using hierarchical adaptive triangulation. The proposed procedure is based on pyramidal anal...
Ioannis Kompatsiaris, Michael G. Strintzis