Unstructured tetrahedral grids are a common data representation of three-dimensional scalar fields. For convex unstructured meshes efficient rendering methods are known. For conca...
Triangle strips have been widely used for efficient rendering. It is NP-complete to test whether a given triangulated model can be represented as a single triangle strip, so many...
In this paper we describe a strategy for efficient predictive compression of texture coordinates. Previous works in mesh compression often claim that this mesh property can simpl...
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...
This paper presents recent progress and extensions to TriQuaMesh (TQM) [1], targeted at providing good quality surface meshes: Increased robustness of the 1D mesh generator to han...