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WSCG
2003
155views more  WSCG 2003»
13 years 9 months ago
Progressive Compression of Visibility Data for View-dependent Multiresolution Meshes
In this paper we present a lossless and optionally lossy compression method for precomputed visibility data for view-dependent multiresolution meshes, which supports out-of-core r...
Christopher Zach, Konrad F. Karner
CGF
1999
126views more  CGF 1999»
13 years 7 months ago
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
Leif Kobbelt, Jens Vorsatz, Ulf Labsik, Hans-Peter...
VISUALIZATION
1999
IEEE
13 years 11 months ago
New Quadric Metric for Simplifying Meshes with Appearance Attributes
Complex triangle meshes arise naturally in many areas of computer graphics and visualization. Previous work has shown that a quadric error metric allows fast and accurate geometri...
Hugues Hoppe
CGF
2007
153views more  CGF 2007»
13 years 7 months ago
Skeleton-based Variational Mesh Deformations
In this paper, a new free-form shape deformation approach is proposed. We combine a skeleton-based mesh deformation technique with discrete differential coordinates in order to cr...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
SIAMSC
2008
192views more  SIAMSC 2008»
13 years 7 months ago
Surface Mesh Smoothing, Regularization, and Feature Detection
We describe a hybrid algorithm that is designed to reconstruct a piecewise smooth surface mesh from noisy input. While denoising, our method simultaneously regularizes triangle me...
Hui Huang, Uri M. Ascher