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» Triangle Mesh Compression
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SIGGRAPH
2003
ACM
14 years 2 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
ICMCS
2006
IEEE
147views Multimedia» more  ICMCS 2006»
14 years 2 months ago
Color Data Coding for Three-Dimensional Mesh Models Considering Connectivity and Geometry Information
In this paper, we propose a new predictive coding scheme for color data of three-dimensional (3-D) mesh models. We exploit connectivity and geometry information to improve coding ...
Young-Suk Yoon, Sung-Yeol Kim, Yo-Sung Ho
CVPR
1997
IEEE
14 years 10 months ago
Efficient Approximation of Range Images Through Data-Dependent Adaptive Triangulations
This paper presents an efficient algorithm for generating adaptive triangular meshes from dense range images. The proposed technique consists of two stages. First, a quadrilateral...
Miguel Angel García, Angel Domingo Sappa, L...
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Multi-Scale Geometry Interpolation
Interpolating vertex positions among triangle meshes with identical vertex-edge graphs is a fundamental part of many geometric modelling systems. Linear vertex interpolation is ro...
Tim Winkler, J. Drieseberg, Marc Alexa, Kai Horman...
SMI
2003
IEEE
111views Image Analysis» more  SMI 2003»
14 years 2 months ago
Isotropic Surface Remeshing
This paper proposes a new method for isotropic remeshing of triangulated surface meshes. Given a triangulated surface mesh to be resampled and a user-specified density function d...
Pierre Alliez, Éric Colin de Verdièr...