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ICIP
2007
IEEE
14 years 3 months ago
Mesh-Based Depth Coding for 3D Video using Hierarchical Decomposition of Depth Maps
In this paper, we present a new coding scheme for depth maps using a hierarchical decomposition. After we decompose a depth map into three disjoint images and a layer descriptor a...
Sung-Yeol Kim, Yo-Sung Ho
ICCS
2005
Springer
14 years 2 months ago
Consistent Spherical Parameterization
Many applications benefit from surface parameterization, including texture mapping, morphing, remeshing, compression, object recognition, and detail transfer, because processing i...
Arul Asirvatham, Emil Praun, Hugues Hoppe
EGITALY
2006
13 years 10 months ago
Compressed SVG Representation of Raster Images Vectorized by DDT Triangulation
This paper presents a portable compression algorithm applied to raster data images properly triangulated by using DDT (Data Dependent Triangulation). In particular the input sourc...
Sebastiano Battiato, Francesco Greco, Salvatore Ni...
VISUALIZATION
2002
IEEE
14 years 1 months ago
BLIC: Bi-Level Isosurface Compression
In this paper we introduce a new and simple algorithm to compress isosurface data. This is the data extracted by isosurface algorithms from scalar functions defined on volume gri...
Gabriel Taubin
TVCG
2011
109views more  TVCG 2011»
13 years 3 months ago
A Perception Correlated Comparison Method for Dynamic Meshes
—There are multiple areas of computer graphics where triangular meshes are being altered in order to reduce their size or complexity, while attempting to preserve the original sh...
Libor Vása, Václav Skala