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RTI
2000
113views more  RTI 2000»
13 years 8 months ago
Algorithms for Fractal Image Compression on Massively Parallel SIMD Arrays
In this work we introduce and analyze algorithms for fractal image compression on massively parallel SIMD arrays. The di erent algorithms discussed di er signi cantly in terms of ...
Christian Hufnagl, Andreas Uhl
VISUALIZATION
2002
IEEE
14 years 1 months ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario
CGF
2008
144views more  CGF 2008»
13 years 9 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
CLEIEJ
2010
13 years 6 months ago
Hybrid Rugosity Mesostructures (HRMs) for fast and accurate rendering of fine haptic detail
The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perceptio...
Víctor Theoktisto, Marta Fairén Gonz...
PCM
2005
Springer
123views Multimedia» more  PCM 2005»
14 years 2 months ago
Adaptive Vertex Chasing for the Lossless Geometry Coding of 3D Meshes
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
Haeyoung Lee, Sujin Park