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3DPVT
2002
IEEE
145views Visualization» more  3DPVT 2002»
14 years 1 months ago
Multiresolution Distance Volumes for Progressive Surface Compression
We present a surface compression method that stores surfaces as wavelet-compressed signed-distance volumes. Our approach enables the representation of surfaces with complex topolo...
Daniel E. Laney, Martin Bertram, Mark A. Duchainea...
SIGGRAPH
1999
ACM
14 years 26 days ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
CGI
2004
IEEE
14 years 9 days ago
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a rea...
Martin Koster, Jörg Haber, Hans-Peter Seidel
JCISE
2002
204views more  JCISE 2002»
13 years 8 months ago
Hierarchical Iso-Surface Extraction
The extraction and display of iso-surfaces is a standard method for the visualization of volume data sets. In this paper we present a novel approach that utilizes a hierarchy on b...
Ulf Labsik, Kai Hormann, Martin Meister, Günt...
ITCC
2003
IEEE
14 years 1 months ago
Stochastic Image Compression Using Fractals
Fractal objects like Sierpinski triangle and Fern have very high visual complexity and low storage-information content. For generating computer graphic images and compression of s...
Aditya Kapoor, Kush Arora, Ajai Jain, G. P. Kapoor