We present a surface compression method that stores surfaces as wavelet-compressed signed-distance volumes. Our approach enables the representation of surfaces with complex topolo...
Daniel E. Laney, Martin Bertram, Mark A. Duchainea...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a rea...
The extraction and display of iso-surfaces is a standard method for the visualization of volume data sets. In this paper we present a novel approach that utilizes a hierarchy on b...
Fractal objects like Sierpinski triangle and Fern have very high visual complexity and low storage-information content. For generating computer graphic images and compression of s...
Aditya Kapoor, Kush Arora, Ajai Jain, G. P. Kapoor