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ISAAC
2000
Springer
110views Algorithms» more  ISAAC 2000»
14 years 2 months ago
Online Routing in Convex Subdivisions
We consider online routing algorithms for finding paths between the vertices of plane graphs. We show (1) there exists a routing algorithm for arbitrary triangulations that has no...
Prosenjit Bose, Pat Morin, Andrej Brodnik, Svante ...
ICCV
2005
IEEE
15 years 23 days ago
A Theory of Refractive and Specular 3D Shape by Light-Path Triangulation
We investigate the feasibility of reconstructing an arbitrarily-shaped specular scene (refractive or mirror-like) from one or more viewpoints. By reducing shape recovery to the pr...
Kiriakos N. Kutulakos, Eron Steger
ICALP
2007
Springer
14 years 5 months ago
Size Competitive Meshing Without Large Angles
We present a new meshing algorithm for the plane, Overlay Stitch Meshing (OSM), accepting as input an arbitrary Planar Straight Line Graph and producing a triangulation with all an...
Gary L. Miller, Todd Phillips, Donald Sheehy
CCCG
2009
13 years 12 months ago
On the Dilation of Delaunay Triangulations of Points in Convex Position
Let S be a finite set of points in the Euclidean plane, and let E be the complete graph whose point-set is S. Chew, in 1986, proved a lower bound of /2 on the stretch factor of th...
Shiliang Cui, Iyad A. Kanj, Ge Xia
BMVC
2002
14 years 1 months ago
Improving architectural 3D reconstruction by plane and edge constraining
This paper presents new techniques for improving the structural quality of automatically acquired architectural 3D models. Common architectural features like parallelism and ortho...
H. Cantzler, Robert B. Fisher, Michel Devy