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GAMEON
2003
15 years 6 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
DFT
2003
IEEE
154views VLSI» more  DFT 2003»
15 years 10 months ago
Fault Recovery Based on Checkpointing for Hard Real-Time Embedded Systems
Safety-critical embedded systems often operate in harsh environmental conditions that necessitate fault-tolerant computing techniques. Many safety-critical systems also execute re...
Ying Zhang, Krishnendu Chakrabarty
TCS
2008
15 years 4 months ago
Reversible computing and cellular automata - A survey
Reversible computing is a paradigm where computing models are so defined that they reflect physical reversibility, one of the fundamental microscopic physical property of Nature. ...
Kenichi Morita
ECOOPW
2008
Springer
15 years 6 months ago
Equation-Based Object-Oriented Languages and Tools
EOOLT'2007 was the first edition of the ECOOP-EOOLT workshop. The workshop is intended to bring researchers associated with different equation-based object-oriented (EOO) mode...
Peter Fritzson, David Broman, François Cell...
CLOUDCOM
2010
Springer
15 years 2 months ago
A Token-Based Access Control System for RDF Data in the Clouds
The Semantic Web is gaining immense popularity-and with it, the Resource Description Framework (RDF) broadly used to model Semantic Web content. However, access control on RDF sto...
Arindam Khaled, Mohammad Farhan Husain, Latifur Kh...